I’m a freelance illustrator and concept-artist for (board)games and animations. I specialise in Illustrating the past and designing stylised fantastical worlds.
During the past 12 years I helped bring game and animation worlds to life. In these projects I have worked on the initial stylistic exploration and the final designs used in these productions.
The root of my style is always a dialogue between a traditional, hand-drawn or painterly approach and the specific stylistic needs of every project.
More recently my work as an illustrator has focused on the representation of historical scenes. I have illustrated several historically themed boardgames and worked on archaeological projects visualising the past.
Occasionally I teach a figure drawing course at Figura, the Dutch Academy of Figurative Sculpture. Additionally I run a weekly figure drawing session in the evening at Ateliers Westerdok in Amsterdam.
Besides my freelance activities, I explore the world of painting in the studio or on the street. My plein-air work explores urban non-spaces, like alleys, garages, and viaducts.
I am Intrigued by their anonymous nature and frequent passage in everyday life.
The act of painting on location and working on relatively small panels help me to create a more personal and intimate representation of these places.
Recently my studio practice focuses on imaginary scenes depicting ordinary people trying to deal with the end of the world.
These larger paintings are inspired by my own experience of campsites filled with pensioners,
and real world events like catastrophic wildfires. I work mostly from my imagination, my own photographs and pictures found online.
…Voor het Goede!
Visual-development, Art-direction, Concept-art, Environment design, Illustration, Archeological-Illustration, Style-frames